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Fire Luxem AssassinTier 1

at CMB DTR Regionals

decks
2 (4.9% of field)
matches (non-mirror)
12 7-5-0
overall winrate
58.3%
ELO-adjusted winrate
55.3% avg ELO +2.2 per match
expected value
52.9% share-weighted (raw)
EV (ELO-adj)
52.7% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1473 · median 1473 · range 1369–1576 (2 pilots with an ELO rating)
994 Q1 1189 Q3 1369 1750
100% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 31.7% 3 2-1-0 66.7% 57.1% 58.1% +6.1
Fire Suited 14.6% 1 0-1-0 0.0% 40.0% 43.3% -10.7
Fire Aggro 9.8% 1 1-0-0 100.0% 60.0% 55.6% +9.0
Fire Suzaku 9.8% 1 1-0-0 100.0% 60.0% 58.1% +13.0
Wind Shadowstrike 9.8% 2 1-1-0 50.0% 50.0% 44.5% -5.2
Fire Exia 4.9% 0
Fire Oblation 4.9% 1 0-1-0 0.0% 40.0% 43.8% -10.0
Water Allies 4.9% 0
Fire Crux Mage 2.4% 1 1-0-0 100.0% 60.0% 61.9% +19.1
Fire Firebloom Burn 2.4% 1 0-1-0 0.0% 40.0% 41.8% -13.1
Fire Umbra Ciel 2.4% 0
Horse and Taxes 2.4% 0
Water Crux Mage 2.4% 0
Water Fractal 2.4% 0
Water Tera Kongming 2.4% 1 1-0-0 100.0% 60.0% 57.5% +12.0
Water Zander 2.4% 0
Wind Allies 2.4% 0
Wind Ciel 2.4% 0
Wind Crux Lorraine 2.4% 0
Wind Slimes 2.4% 0
Wind Wakeup Combo 2.4% 0
Decklists · 2 from this event

The 2 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 16 cards with non-zero signal (raw numbers, including 16 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Reduce to Ash +1.00 1 0 0
Uncover the Plot -1.00 0 1 0
Heavenly Guide +1.00 1 0 0
Excalibur, Cleansing Light -1.00 0 1 0
Blanche, Sheltering Saint +1.00 1 0 0
Vanish from Sight -1.00 0 1 0
Fast Cure -1.00 0 1 0
Evercurrent Raider +1.00 1 0 0
Striking Illuminance +1.00 1 0 0
Scry the Skies -1.00 0 1 0
Blinding Orb +1.00 1 0 0
Sadi, Blood Harvester +1.00 1 0 0
Nullifying Mirror -1.00 0 1 0
Juggle Knives -1.00 0 1 0
Unyielding Wraithguard -1.00 0 1 0

JSON: /api/events/31505/archetypes/Fire Luxem Assassin